There’s even an option to have the computer do the fighting for you, so people who just want to experience the story can do so.Įven outside of story mode though, Ultimax fully leverages the unique personality of Persona 4. It’s more like a graphic novel with a few fights sprinkled in. Just be warned: if you’re just here for the fighting, story mode will test your patience with seemingly interminable stretches without any actual gameplay. That’s no small feat, especially for a fighting game. The result is a story that’s equally well-written and entertaining as anything from Persona 4. Developer Arc System Works collaborated tightly with Atlus to create a ton of story content using the same voice actors, and presentational elements as the source material. It picks up where the events of Persona 4 Arena left off, which itself was a direct extension of the story told in Persona 4. I legitimately do not feel this will have a future as a competitive fighting staple, despite the cool premise and controls.The meaty story mode benefits the most from the direct connection with Persona 4. As a result, I have to actually suggest grabbing Persona 4 Arena Ultimax for its single player content instead. It’s not entirely bad per se, but the issue lies in the fact its online infrastructure does NOT support rollback netcode, making it feel a bit more dated and clunkier than most fighting games out in the market. I have one main gripe with this game, however, and that’s with its multiplayer. As a result, Persona 4 Arena Ultimax also features a ton of playable Persona 3 fighters in its rosters, ultimately making it feel almost like a sequel to both games, and a fanservice filled love letter to fans of both titles. The main draw of this second campaign is the inclusion of a lot of returning Persona 3 characters in its plot. The second campaign is a direct sequel to the first one, literally being set a day after its predecessor ends. I mean, how can I say no to a fighter who brings a shiba inu to a brawl? Add in the fact that the Persona 4 protagonist, Yu, actually talks on his own, and you’re actually getting an even more investing story this time around. Sure, a good chunk of these campaigns is structured like a visual novel, but it rarely felt boring. They are the canonical sequel to Persona 4, and as expected, feature the same pristine level of storytelling, with the characters you know and love. The reason for the sheer amount of dialogue scenes and voice acting is due to Persona 4 Arena Ultimax‘s defining features: its two story modes. There are even some fully animated cutscenes, and they are great. Finally, every single story-driven segment in any of its single player modes contains the same high-quality portraits from Persona 4. The menu art style feels like it was taken straight from the Vita/PS2 gem. It retains the same phenomenal soundtrack and voice actors from the original P4 game. Presentation-wise, there’s more to this game than just “a BlazBlue clone with Persona characters” in terms of its in-game graphics. Yu being able to speak in Persona 4 Arena Ultimax is proof that silent protagonists are lame. As always, have a Pro Controller or a third party Joy-Con with a better analog stick and d-pad, as trying to perform moves with the original Joy-Cons is an exercise in patience and masochism. Your characters can attack normally with their weapons, and then summon their respective Personas to inflict additional damage and extend their combos, with a respectable degree of responsiveness and not that many buttons being used. Persona 4 Arena Ultimax features its own combat system which is pretty easy to learn, but hard to master. Having the best fighting game creators in the industry handling your Persona sequel is equal parts bold and smart, and as a result, this game rocks.ĭespite sharing so many elements from BlazBlue, this isn’t just a mere clone of that series. In fact, Persona 4 Arena Ultimax seems to run on the same engine as BlazBlue, featuring similar visuals, controls (albeit more simplified in order to appeal to Persona‘s more RPG-oriented audience), and modes. Arc System Works is easily my favorite fighting game developer in the business, being responsible for games like BlazBlue, Dragon Ball FighterZ, and of course, the Guilty Gear franchise. Before diving into Persona 4 Arena Ultimax proper, we have to talk about the studio behind its development.
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